I'm importing vec2d and I have my Cat class and my main. Ultimately, I am trying to make it so when a cat runs into another one, the one that collided will go off in a random direction that equals 45 degrees less or more than its current direction. I'm beginning to see how small of a community I'm in. I've spent the past few days researching collision detection and how different people do it, but I've yet to see one that would work with my scenario or something similar. In other words the same thing Eli had but with collision detection and new sprites. The cats would wander around and if they touched each other then they would graze each other and go their separate ways. I was going through part one and was attempting to add my own flair to it by making it "Social Cats". So I've been going through pygame tutorials since I'm new to it and I found Eli Bendersky's well-known tutorial.
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